Chances are your organization is adopting cloud computing in one way or another -- or in multiple ways.
Understanding the skills you need and how cloud affects IT operations and networking will help you adapt.
As of 2011, the average age of a video game player is approximately 37 (ESA, 2011), with 29% of players being over the age of 50.
But embracing Dev Ops means making significant cultural, organizational, and technological changes. In the last issue of Usability News, we reported on the general gaming preferences and behaviors of current video game players.In this study we broke down the gaming patterns by gender and report video game usage, preferences, behaviors, and spending habits for males and females.Males were more likely than females to be drawn to games from the Strategy, Role Playing, Action, and Fighting genres whereas females were more likely than males to play games from the Social, Puzzle/Card, Music/Dance, Educational/Edutainment, and Simulation genres.Overall, more males than females treated video game playing as their primary hobby, while females viewed playing video games as less important than other hobbies such as watching television.